Browsing All Posts filed under »games«

Launchball: we did it differently, and got it right..

March 11, 2008


Yesterday there was a flurry of excitement on Twitter (a “flutter of tweets”?) as the Science Museum’s Launchball was named SXSW “Best of Show“. This is an awesome achievement. SXSW is a hugely well regarded conference and for a museum to win not only the Games section but the coveted BOS as well is just […]

Just really, immensely cool…

November 16, 2007


A quickie for a Friday evening… Check out megaphone for a very cool, completely addictive and (probably) easy to implement idea: using your phone as a controller for enormous video screens. It’s collaborative gameplay just like those Saturday morning TV shows we used to watch (“down a little bit…SHOOT!”) only a whole bundle better. As […]

Launchball update: back up!

September 27, 2007


UPDATE 08/10/07: Launchball went live again on Friday 5th Oct..   Well, I had a suspicion that Launchball might turn out to be pretty successful… Unfortunately the guys at the Science Museum tell me that having struggled all day trying to get it to stay live they’ve had to temporarily remove it following a huge response […]

Launchball. Do interactives get any better?

September 24, 2007


I said in my last post that I’d be blogging about the new Launchpad interactive pretty soon. So here it is – the arrival of Launchball – the culmination of a huge amount of hard work by those fabulous fellows at the Science Museum, stunning Flash and visual stuff by digital marvels Preloaded and some […]

human tetris

June 10, 2007


Nothing whatsoever to do with museums, but this made me laugh. Genius, inspired idea: