Browsing All Posts filed under »mobile«

Introducing Mobile Museum

September 6, 2011

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I’m ramping up to launch a sister site to this one. It’s called Mobile Museum and will be a series of semi-structured written interviews with people who have developed, authored or project-managed mobile solutions. Some of these people will be museum people, others won’t… If you’re interested you can find out more over on http://mobilemuseum.org.uk/ where there’s […]

QR isn’t an end, it’s a means

August 11, 2011

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QR seems to have taken on a bit of a life of its own over the past few weeks. Not only have I seen far more of the codes in the wild, but there seems to be many more people writing about it, many more news articles – and also (which is nice) – lots […]

Streetmuseum: Q&A with Museum of London

June 1, 2010

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Streetmuseum – a rather lovely iPhone app by the Museum of London – launched a few weeks ago, and almost immediately began to cause a bit of a buzz across Twitter and other social networks. It’s hardly surprising that people have responded so positively to it – the app takes the simplicity of the Looking Into the […]

Quality, functionality and openness

May 10, 2010

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It is against an increasingly bitter backdrop of argument between Apple and Adobe (Flash! No Flash! HTML 5! Openness! Closedness! etc…) that I found myself a week ago with a damaged iPhone. An accidental dropping incident from Son1 added a seemingly minor dent just next to the power button, and hey presto – a device […]

What’s so great about mobile?

December 18, 2009

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I gave a presentation recently at UK Museums on the Web entitled “The Intertubes Everywhere”. It was a re-working of my Ignite Cardiff talk, with a gentle angle towards cultural heritage. Here are the slides: The one-liner for those that don’t have the time to go through the slides is something like this: I believe […]

Everyware. Bring it on.

February 1, 2008

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I love it when people as influential as Tim O’Reilly blog about stuff which really floats my boat. I’m an enormous fan of the concept of Everyware – the ubiquitous web – augmented reality – the spime – the whole notion of accessing the web from the “real” world, not just from a desktop PC. […]

Just really, immensely cool…

November 16, 2007

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A quickie for a Friday evening… Check out megaphone for a very cool, completely addictive and (probably) easy to implement idea: using your phone as a controller for enormous video screens. It’s collaborative gameplay just like those Saturday morning TV shows we used to watch (“down a little bit…SHOOT!”) only a whole bundle better. As […]