Browsing All posts tagged under »iphone«

Introducing Mobile Museum

September 6, 2011

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I’m ramping up to launch a sister site to this one. It’s called Mobile Museum and will be a series of semi-structured written interviews with people who have developed, authored or project-managed mobile solutions. Some of these people will be museum people, others won’t… If you’re interested you can find out more over on http://mobilemuseum.org.uk/ where there’s […]

Urban Augmented Reality: Q&A

August 20, 2010

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Some time ago, Jacco Ouwerkerk contacted me having seen the interview I did with the Museum of London. He directed me towards a hugely exciting Augmented Reality application called UAR – “Urban Augmented Reality” which launched in the Netherlands in June 2010. Here’s what we talked about. Q: Please introduce yourself, and tell us about […]

Streetmuseum: Q&A with Museum of London

June 1, 2010

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Streetmuseum – a rather lovely iPhone app by the Museum of London – launched a few weeks ago, and almost immediately began to cause a bit of a buzz across Twitter and other social networks. It’s hardly surprising that people have responded so positively to it – the app takes the simplicity of the Looking Into the […]

Quality, functionality and openness

May 10, 2010

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It is against an increasingly bitter backdrop of argument between Apple and Adobe (Flash! No Flash! HTML 5! Openness! Closedness! etc…) that I found myself a week ago with a damaged iPhone. An accidental dropping incident from Son1 added a seemingly minor dent just next to the power button, and hey presto – a device […]